Monthly Archives: February 2014
I’m finishing up the Dig Site art and will be printing everything out today. I’m very happy with the new game on paper, but am waiting to post the PnP files until I get at least one actual play test done. The new version is much simpler as I mentioned in the previous post. The game still uses a deck of hex tiles and a deck of poker cards, however the player screens, scoring chits, find markers, and action tokens have been removed. The player screens and scoring chits are gone because the scoring has been incorporated into the deck of poker cards. The find markers where just a clunky mechanic that didn’t add enough to the game to warrant its’ existence. Lastly the action tokens have been removed because the turn has been simplified and shouldn’t require a tracking aid.
The new game plays as follows:
At the start of a round the players each play one tile face down onto the map from a central deck. The players look at the top three tiles, bury one at the bottom of the deck, play one face down, and return one to the top of the deck.
Each player moves and plays cards, or plays cards and moves. players no longer receive points for flipping a room tile face up, instead they draw cards equal to the number of unique icons on the tile (1-3) when they reveal a room. Each playing card has a set of icons (1-3) printed on it. In order to play a card the player must be on a room tile with matching symbols. Once the player plays a card they choose one of the symbols on their card that is consumed and each player in turn order may play a card that matches the remaining symbols and consume a symbol. The purpose of this mechanic is two fold, players are involved when it’s not their turn, and the cards with more icons, which are stronger, have a risk versus reward mechanic.
Example: Player 1 moves and reveals a room with 3 icons on it @,#, and $. After drawing his 3 cards he chooses to play a card that has @#$ printed on it. He then decides that the @ icon is used. Player 2 chooses to play a card with a # symbol on it. Player 3 has no cards with just the $ symbol so they cannot play a card. All the cards that have been player are resolved starting with Player 1’s card.
Room cards no longer have an effect when they are revealed or while the player is in the room. which was to reduce the amount of information the player needed to look up, or try to process when taking their turn.
At the end of the round the first player token passes to the left and a marker is placed on the base camp tile. At the end of the 7th round the game is over and the players total their scores.
Scoring has also changed. At the end of the game the players score 1 point for each scoring icon that they have either in their tent (previously called bank) or in their rucksacks , a full set of 3 icons gives the player a bonus point. The set bonus may change based on play testing I’m considering making it 2 bonus points, but need more data.
If your interested in the PnP files send me an email. Thanks for reading.