Category Archives: Elderhaven News

It’s been a while.

Gamestorm was great, I didn’t get to play test Dig Site as many times as I wanted but I did get feedback from several people I was hoping to get the game in front of. After Gamestorm, I took Dig Site to our local Table Top Day event and Just A Game Con were I got to test it even more. I’m mostly happy with the current state. A few things still need to be ironed out, I’m moving back to putting scoring tokens into the game instead of leaving all the scoring on the cards. The reason being that towards the end of the game the players felt like they had no way of “finding” new Treasures since they had all been filtered out of the deck. Since I’ll be moving in the next couple of months It might be another long break between updates, but I will try update this blog more frequently.

Other projects have been in the works as well. I’ve rotated Elementary, God Game, and Partners in Crime back onto my metaphorical desk. Most of the work has been on God Game and Elementary, which are still a ways off from being ready for any large scale testing.

Gamestorm 16

It’s been a while but I’m back with a small update. The New version of Dig Site is finished and I’ll be taking it to Gamestorm 16 for some extensive play testing.

I’m very happy with the new version of Dig Site. Over the last few weeks I’ve been making some adjustments. I’ve added some wild icons and finished working out the few kinks that the new build created. The only thing I’m not completely sure about is the scoring. Right now, the last few play tests have been right about where they should be but I want to make sure.

I’m also looking forward to helping Bonsai Games with some of their demos while I’m at Gamestorm. The con was amazing last year and this year looks like it’ll be even better. Hopefully I’ll be able to get at least 10 games of Dig Site in, so that I can make sure that the scoring mechanic is where it needs to be.

I’ll have another update after the convention. Thanks for reading and if you’d like to help with playtesting let me know so I can send you a copy of the Print and Play files.

12/11/13 Last Post for the Year.

With the Holidays coming up so quickly and my schedule about to become a little crazy I’m going to make this one last post and then be back in January.

Right now I’m in the middle of a few processes. Digsite has been neglected for too long and I really need to take a few days to find, or design my own icons. I’ve been putting it off for a while and really need to do it, because it’s what’s holding back development of the game. Once I have new icons I need to write a new rules set too.

I have ink again so I can print out the latest Elementary copy and start play testing it again. I’m happy with where it’s at currently but it needs more refinement before I show it to any publishers.

Other Projects:

When Worlds Collide: the game is still on the table but has fallen beside my other projects.

Party People: I’m struggling to find a set of mechanics that fit what I’m trying to accomplish here and might cut the game in the near future.

Partners In Crime: Still in very early conceptual design here.

God game: haven’t messed with it for a while and will probably leave it until at least Elementary and Digsite are in a state i feel is complete and ready to just create as a PnP.

The rest of this month I’ll be going back to Digsite and Elementary to take care of fiddly bits that I’ve been letting build up. The fiddly bits are things like, updating artwork, updating rules, removing rules that are artifacts of previous versions, and of course play testing.

 

Thanks again for reading and Happy Holidays. As always if you’re interested in play testing please send me an E-mail.