Category Archives: Elderhaven (Setting)

And We’re Back…

Over the break I got a chance to catch up on a few things and rehash the priorities for the different projects I’ve started. Digsite is getting a large overhaul after a couple of play tests over the break. I was not satisfied with some of the mechanics and felt that it needed to be more streamlined in order to be the game I was trying to make. The Elderhaven Setting that I worked on in November will use the Savage Worlds system, eventually I’d love to get it published, but for now it will just be a project that people can download and use.  Elementary is still being playtested and will likely go on hiatus until I finish the rework of Digsite.

The new Digsite is much simpler, number of different actions in the deck have been cut way down. Traps, reactions, and tricks are all gone. Instead all of the different types of cards have been rolled into one dynamic mechanic that give the players a risk verses reward choice when they play cards. Cards that give more advantage allow other players the chance to play bad cards.

I’ve been wanting to make the scoring system a little deeper and was able to add an element of set collection to the scoring system that will give players a reason to try and cover a large section of the game map and reward clever play. The hex tiles no longer have specific affects that happen when the card is flipped instead that’s handled by the players and the tiles have one to three different symbols that the player takes and scores at the end of the game. Each set of three is worth four points and each individual symbol is worth one point.

The artifacts are also receiving an overhaul, but I have not finished working on the concepts involved with those cards yet. Each artifact will have a scoring symbol to allow them to be a part of the set collection mechanic.

Thanks for coming back after such a long break. I’ll be updating on a regular basis, but may not do one a week.

Weekly Update 10/15/13 Progress along different lines

Following last weeks post about constantly play testing, I of course didn’t get any playtesting done. However I did make headway with the Elderhaven setting additionally I’ve been working on a module for Iron Kingdoms. So nothing to report on the progress of Elementary, but a little to report on the RPG setting.

Previously the Elder haven setting was primarily a nebulous concept that was interesting but very unformed. This week while I was working on an Iron Kingdoms module for and upcoming We ❤ Nerds podcast. I had some time to think about the direction I want to take with the setting.

I’ve settled on a cosmology that I like and feel creates an interesting world for the played. I know I want the world to be “Spell-punk”. A world where magic is treated like a science and it’s development is a driving force in the settings narrative. Additionally I want there to be many different type of magic and applications of magic, something that the cosmology facilitated. During a very early drive it occurred to me that a points of light approach to the world setting would fit really well and add a lot of interesting aspects to the game. I still don’t have mechanics to go along with the game yet, but I feel that getting the setting established is a bigger priority at this point.

Progression based on character actions rather than an experience total is a concept that Bonsai Games and I have talked about a little and one that I like the concept of, but I’m not sure if it’s the best mechanic for the setting.  I’ve also worked on a mechanic that allows the players to pick what they’re rolls do for them, but it’s a little to complicated as is.

I’ll have more info on the setting and Elementary next week. Thanks again for reading.

Weekly Update (8/20/13) Work Continues

This week has been another slow week. Elementary is several more play tests into the development cycle and the changes are working out well. Dig Site is still being rewritten and the iconography is being updated. Other than that not much is going on here so I’m going to go ahead and use this lull in updates to talk about the other projects that are going on.

When Worlds Collide

WWC is still being worked on, but it has been moved to the back burner. The game is going to take a lot more time and effort due to the complexity of the mechanics and I feel that right now my time is best spend working on Elementary. Currently the item decks need to be thought up before there can be any more play testing. Once the items decks are done several round of play testing will determine whether I need to rework any mechanics or if I can continue refining the numbers and general game play of WWC.

RPG Setting

The RPG setting is still receiving some attention. Primarily I’m just taking notes and working on some background for the setting. The dice mechanics are both exciting and intimidating so I’m making notes about how the mechanics will handle situations and whether or not they make sense.

Other projects

There are a few other game concepts I have rattling around in my head and in my note books but nothing yet that is established enough to add to my official project list or to give a name too. The concept that has developed the most is a game where the players are playing deities and struggling to take control of the pantheon while working together to keep ancient evils from destroying the world.

Thanks again for reading. as always if you are interested in helping play test send me an E-mail and I’ll get you the PnP kit for my games.